| Wednesday, June 4, 2008 Keynote Speakers | Session 1 | Session 2 | Session 3 | Session 4 |
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Thursday, June 5, 2008 |
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| Wednesday, June 4, 2008 | ||
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| Welcome/Opening Remarks | ||
| 9:00 - 9:15 am | 1st Floor/Cinema | |
Dr. Merten was previously the Dean of the Johnson Graduate School of Management at Cornell University. He was Dean of the College of Business Administration at the University of Florida and Associate Dean for Executive Education and Computing Services at the University of Michigan. Dr. Merten has an undergraduate degree in mathematics from the University of Wisconsin, a master's degree in computer science from Stanford University, and a Ph.D. degree in computer science from Wisconsin. He has held academic appointments in both engineering and business, and academic and business positions in Hungary and France. Dr. Merten was chair of the National Research Council's Committee on Workforce Needs in Information Technology. He serves on the Board of Directors of the Greater Washington Board of Trade, the Center for Innovative Technology, INOVA Health Systems, the Northern Virginia Technology Council, a real estate investment trust, a mutual fund trust, and a banking institution. Dr. Merten was a member of the Governor's Blue Ribbon Commission on Higher Education and served as program chairman of the 1998 World Congress on Information Technology held at George Mason University. He has been recognized for his contributions to the Northern Virginia technology community, and as a leader of the Greater Washington, D.C. business community. He has also been recognized for promoting volunteerism and service to the community, and for his contributions to the use of information technology in the federal government. |
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| Keynote Speakers | ||
| 9:15 - 10:00 am | 1st Floor/Cinema | |
It's Not Just About Training Anymore Over all, our strategic intent must be to help our workforce's performance on the job! To do this, we must be able to deliver learning at the point of need. We must engage our students both in the classroom and on the job through a 24/7 real-time access to knowledge, tools, skills, and expertise-all learning should be at each learner's fingertips. We will also use more simulations and gaming embedded within all our new learning products: in our resident courses, in distance learning, and within our knowledge sharing systems in response to the learner's need on the job. The bottom line is that learning must be delivered at the speed of business. It's not just about training anymore; it's about performance on the job. |
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| 1:15 pm - 2:00 pm | 1st Floor/Cinema | |
Light, Agile and Flexible: Collaborating the Web 2.0 Way Heavy, clumsy and inflexible collaboration technologies are becoming a thing of the past. Even so, collaborative technologies have not been easily adopted by educators, whether looking at K-12, adult education, military training, or corporate learning. Today's lightweight applications can do a lot more -and do it a lot more easily - than their ponderous progenitors. In this talk, we will look at how web 2.0 applications, and in particular, social and collaborative technologies can support learning and steps institutions can take to best leverage their capabilities. | ||
| 4:10 pm - 5:00 pm | 3rd Floor/George's Restuarant | Forget about the Future, It's the Present that Concerns Me: Preparing Students for Today's World For many years the presenter has shared visions of the future with educators around the world in the hope that this would influence educational practice. This was a mistake. We don't need to prepare students just for some unseen and basically unknowable future, we need to prepare them for the world as it exists today. By looking at the skills needed to thrive in today's very real world, ideas relating to curriculum and pedagogy naturally emerge. Forget pie-in-the sky predictions. This presentation explores the world in a way that has implications for every educator, educational leader, and student. |
Session 1 |
| 10:10 - 11:00 am | ||
| Learning for the New Mobile Society Chair: Judy Brown, MASIE Fellow, Institute for Simulation and Training, University of Central Florida Panel: David Metcalf, PhD, Senior Researcher, Institute for Simulation and Training, University of Central Florida and Växjö University & Mark Oehlert, Defense Acquisition University, eLearning Technologies The way that we live, work, play, and learn is being impacted by the increasing mobility of our society. For mobile innovators, it is our responsibility to design for the needs of our changing audience. In this session we’ll examine key trends, design techniques, and technologies that are fast emerging to meet the challenges and changes of today and tomorrow. How do we design for stolen moments of learning, rather than entire classes? We’ll explore world class examples of mobile (m)Learning from academia, government and industry. Learn how to stretch the boundaries of learning technology to include not just eLearning, but mLearning. See how companies like 3Com, Vodafone, Nokia, Symbol and others are delivering value through mobile learning content. Explore advanced concepts like mobile learning games and simulations, location awareness, transcoding, mobile social networking and collaboration. |
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| 10:10 -11:00 am | ||
Designing Meaningful E Learning with Web 2.0 New technologies come and go, but the contributions they make to support meaningful learning remain the key. In this presentation, we will present "A Framework for E Learning" which examines the capabilities of various attributes of Web 2.0 technologies conducive to learning. Issues covered in the presentation include: institutional, management, technological, pedagogical, ethical, interface design, resource support, and evaluation. |
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| 10:10 - 11:00 am | ||
| 2.0 in the Federal Workspace or How to Innovate and Collaborate as a Fed and Stay Out of an Orange Jumpsuit Jay Allen, Advanced Distributed Learning Program Manager (ADL PM), Department of Homeland Security Interactive presentation will demonstrate current use of economical software to achieve genuine collaboration among Federal employees involved in Advanced Distributed Learning (i.e., e-Learning). Attendees will first observe and then be given the opportunity to brainstorm on how they may mold a web 2.0 application to meet their own networking/collaboration needs. |
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| Session 2 | ||
| 11:10 - 12:00 pm | ||
The Rise of Vendor-”Free” Information Technology In the early days of Information Technology (IT), organizations largely wrote and supported their own software. Later came packaged software with its promise (lower costs) and peril (vendor lock-in). Today, open source software delivers a hybrid model whereby organizations are able to tap into commercial and community-developed open source and then extend it internally. The academic world is particularly active in this hybrid approach. This presentation will talk through the efficiencies to be found in commercial open source for the Higher Education world, and will provide case studies of successful cross-sector partnerships. |
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| 11:10 - 12:00 pm | ||
Games, Gadgets and Gizmos for Knowledge Transfer Learn how the incoming, techno-savvy gamer generation will turn traditional training programs upside down. Discover what drives and motivates gamers and how to design instruction to appeal to the gamer ethos. Learn about iPods for teaching machine maintenance, simple games for teaching acronyms and concepts, and full-blown simulations for teaching sales skills. |
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| 11:10 - 12:00 pm | ||
Zotero: A Platform for New Modes of Research Collaboration Zotero is rapidly becoming the new standard for research management in the academy. In this presentation, participants will see the ways Zotero's new features integrate Web 2.0 style community and collaboration with the practices of scholarship. Participants will leave knowing how to implement Zotero at their own institution. |
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| Session 3 | ||
| 2:10 - 3:00 pm | ||
Simulation as an IT Service We are wrestling with IT methods to deliver training to 1 million soldiers around the world. We cannot reach this audience by bringing them through a very limited number of schools, sim centers, and ranges. Training has to be located on the same desktops where email and web browsing occur. |
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| 2:10 - 3:00 pm | ||
You're Invited: Behind the Scenes of a Virtual Team Laugh and Learn! You're invited to join a "behind the scenes" look at a virtual instructional design team meeting. In this fast-paced, participatory virtual session, you'll see key strategies used by engaged, creative, and professional teams. Compare co-located and connected communication, technology, and culture. What goes, what stays, and why? |
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| 2:10 - 3:00 pm | ||
An Introduction to Emerging Learning Technologies This session provides an overview of four emerging learning technologies--Podcasts, Wikis, Rapid eLearning using Adobe Captivate, and Virtual Worlds (Second Life). After the session, participants will be able to describe the four technologies, their uses, advantages and disadvantages, and discuss adapting these technologies to fit their needs. |
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| Session 4 | ||
| 3:10 - 4:00 pm | ||
Is Universal Design of E-Learning Even Possible? Straight Talk About Section 508 ... and Beyond Section 508 is no longer new. Nearly all digital content providers know about it, at least at a superficial level, even if they are not experts in adhering to it. But if the true purpose of Section 508 is to make digital content accessible to people with disabilities, is it achieving its goal? Can it achieve its goal? What would it take to achieve true universal design of e-learning? Should we even try? This presentation will affirm the importance of disability access to e-learning, while recognizing that the answers to these questions are not always straightforward. |
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| 3:10 - 4:00 pm | ||
Stories, Comics, and Games - Oh My! Making Learning Stick Have you ever wanted to turn basic information into a more effective learning intervention? Join a discussion on how storytelling strategies can channel and drive your communications and learning activities to increase audience retention and meake your message stick. Also, explore how visual storytelling (comic books, graphic novels, and Manga) is being used for effective education and training. |
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| 3:10 - 4:00 pm | ||
Communities 2.0 - Social Learning in the Government The government has adopted Web 2.0 in the form of communities of practice which enable them to drive informal learning, knowledge sharing, and social networking. This presentation will examine how government organizations at all levels are using a new generation of communities of practice, including sucess strategies for building a thriving community. |
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| Thursday, June 5, 2008 | ||
| Welcome/Opening Remarks | ||
| 9:00 - 9:15 am | 1st Floor/Cinema | After leaving Active Duty in May 1978, he accepted a Reserve Commission, holding a number of Command and Staff positions in the 80th Division (Institutional Training). These positions have included Company, Battalion, and Brigade Command and various Battalion, Brigade, and Division staff assignments. In 1991 he transferred branches from Engineers to Infantry. He served as the Assistant Chief of Staff for the 80th Division (Institutional Training), from July 1996 to January 1998. From January 1998 to January 1999, he was assigned as the Executive Officer and Chief of Operations for the Reserve Officer Training Brigade of the 80th Division (Institutional Training). Major General McLaren was the Deputy Chief of Staff, Personnel for the Division, from January 1999 to May 2000, and he was the Commander of the 7th Brigade (Training Support), 80th Division (Institutional Training), headquartered in Salem, Virginia, from May 2000 until August 2002. On August 2, 2002, he was assigned as the Assistant Division Commander—Operations, for the 80th Division (Institutional Training). Major General McLaren was assigned to the Multi-National Corps–-Iraq as the Commander, Iraqi Assistance Group in August, 2005. As the Commander of the Iraqi Assistance Group, he directed the Military Transition Teams assigned to Iraqi Army units at the Battalion, Brigade, and Division level—coaching, mentoring, and partnering with them in fighting the Counter Insurgency Battle in Iraq. His military education includes the Engineer Officer Basic and Advanced Courses, the Infantry Advanced Course, the Command and General Staff College, and the Army War College. He has a Bachelor's degree in Civil Engineering from the Virginia Military Institute and a Master's degree in Strategic Studies from the Army War College. He is a Registered Professional Engineer in the Commonwealth of Virginia. Among his awards and decorations include the Legion of Merit, the Bronze Star Medal, the Meritorious Service Medal with one silver and one bronze Oak Leaf Cluster, the Army Commendation Medal with four Oak Leaf Clusters, the Army Achievement Medal with one Oak Leaf Cluster, the Combat Action Badge, the Expert Infantry Badge, the Ranger Tab and the Parachutist Badge. |
| Keynote Speakers | ||
| 9:15 - 10:00 am | 1st Floor/Cinema | |
| The Mashup of Virtual Worlds and Learning: Steps Toward a Platform-Independent Solution Henry Kelly, President, Federation of American Scientists Virtual worlds have the potential to provide a new infrastructure for collaborative publication, review, and archiving of complex bodies of knowledge that can open new dimensions of collaboration, peer review, indexing, and archiving. These persistent environments could be ancient cities (complete with AI animals and avatars) or a model of the human circulatory system backed by a sophisticated simulation operating on a cloud of computers pushing results into virtual world client "viewers". Once built, these same worlds can also be used as a platform for building a wide range of learning experiences ranging from simple tours and demonstrations to sophisticated challenges, games, and performance-based assessments for individuals and teams. It's possible to imagine that strategies for teaching and assessing could be archived, rated, improved and reused in a new kind of market for educational innovation. Non-interoperable islands of activity would block much of the potential of these extraordinary new tools for representing and accessing collective intelligence. |
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| 1:15 pm - 2:00 pm | 1st Floor/Cinema | |
Help, I Can't Stop Learning! Video Games, Game Design, and Not-So-Serious Games ~ Finding the Fun in History, Economics, Politics, and Culture |
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| Session 1 | ||
| 10:10 - 11:00 am | ||
| Strategic Learning Plans from A to Z J. Keith Dunbar, Division Chief, Global Intelligence Learning and Development Management, Defense Intelligence Agency (DIA) Driving learning transformation and innovation sometimes requires choosing an uncharted path for learning organizations. In order to support your team's collective efforts, most organizations require a learning strategy to guide them. We will explore how the Defense Intelligence Agency's (DIA) Office of Learning and Career Development (HCL) developed their strategic learning plan called the Learning Performance Plan (LPP), lessons learned from the initiative and what we would do differently now. |
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| 10:10 - 11:00 am | ||
From the “Nifty Fifty” to Fifty Lessons: Delivering Authentic Business Insight This discussion will tell the story of how Fifty Lesson’s video library was born and will include:
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| 10:10 - 11:00 am | ||
Online Gaming: Bridging Cultural Understandings This study explored how online gaming processes and structures shaped individual understandings of diverse world views. An open-ended survey explored gamers' experiences with tournament gaming. Time spent together, having access and opportunities to virtually meet were crucial components to enhance players' cultural understandings. Communication between players and administrators, structures and processes shaped or hindered individuals' interactions. |
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| Session 2 | ||
| 11:10 - 12:00 pm | ||
Let's Build a Podcast for iTunes |
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| 11:10 - 12:00 pm | ||
Learning gets a Second Life It's exhilarating and addictive. It's immersive and social. And yes, it can also be perplexing and intimidating, clunky and slow. One thing is clear: It's not your father's two-dimensional e-learning course. Think Web 2.0 in 3D. It's the convergence of social media, simulations, and gaming. Learn why Second Life and other virtual worlds are all the rage in the learning community and why IBM is investing millions of dollars in 25 islands in Second Life to reinvent learning. Companies like Sun, Dell, BP, and Intel are not far behind in moving their training to this "metaverse." Hundreds of colleges and universities are already teaching in Second Life. INSEAD and scores of other universities have entire campuses in Second Life and Harvard is teaching classes for credit "in world." Second Life is the fastest growing online community on the Web. And, if you believe the latest Gartner research, 80 percent of active Internet users will be in non-gaming virtual worlds like Second Life by the end of 2011. This session will show examples of how you can take your skill training to new levels by modeling objects in 3D and letting students fly around a network or a city. But for all the visual appeal of slick 3D graphics, the real appeal of the virtual world is the potential of transforming social interaction. You will see how students role-play sales skills or interviewing techniques. Second Life brings people together and breaks down hierarchies and geographic boundaries. Whether your avatar looks like Superman, Wonder Woman, Darth Vader, or simply a stylized version of the real you, you can energize training with this sprawling, vibrant, 3D online world. Discover why some people think virtual worlds spell the end to dreaded webinars and video conferences. This session will demonstrate the state of the art in virtual world learning from companies like Sun, Dell, IBM, and Intel and show how you can give your learning program a Second Life. |
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| 11:10 - 12:00 pm | ||
| Conference Blogging Patrick Lockett, Instructional Systems Specialist, Government Accountability Office (GAO) & Akua Gyasi-Koduah, Instructional Systems Specialist, Government Accountability Office (GAO) Conference specific blogs are now used by a range of groups to build networks and continue communications beyond the meeting. But, how many decision makers still view conferences as well-deserved, but perhaps unproductive "mini-breaks" from the daily grind of the office. Thoughtful implementation of mobile technology, and widely used web-based tools offer an opportunity to completely change our perception of conferences. This session will discuss blog (and wiki) strategies that engage the gang back at the office in the content of your conference. Strategies include: pre-conference activities that familiarize staff with the blog; using photos, videos, speaker materials, and links to engage interaction via a blog or wiki during the conference and how to use blog comments or wiki contributions to gather content for a future conference session. |
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| Session 3 | ||
| 2:10 - 3:00 pm | ||
V-Learning: The Skills Need for Success in Today's Real World |
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| 2:10 - 3:00 pm | ||
Interagency Roundtable: Training for the Global War on Terrorism This session brings together expert panelists with extensive background and responsibilities in training multinational, interagency, military personnel involved in GWOT operations. The panelists, representing DoD/USJFCOM and Department of State, will focus on USG-wide collaborations to delivery timely and effective GWOT training to interagency and multinational partners engaged in reconstruction and stabilization operations involving. |
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| 2:10 - 3:00 pm | ||
Mobile Learning through Personal Digital Assistants (PDAs) McLane Advanced Technologies and Central Texas College have partnered to develop a distance learning capability using PDAs. The capability includes all classroom material including textbook, lecture and testing. It is targeted to support deploying soldiers and advance the CTC distance learning program. |
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| Session 4 | ||
| 3:10 - 4:00 pm | ||
Lessons Learned from DoD Small Group Training Distributed Learning/Joint Knowledge Online Strategic Coordination Cell and a technical advisor and risk management specialist with the Immersive Learning Environments program at CTC. Mr. Krinock is a contributing author to three versions of the Sharable Content Object Reference Model (SCORM). He has led or participated in programs developing and deploying learning content ranging from the Army Medical Department to Joint Knowledge Online. He is a former Air Force pilot and Training Officer. oncurrent Technologies Corporation (CTC) and BBN Technologies are both developing tools and techniques to support distributed online small-group training in an exercise or pre-exercise environment. This presentation will discuss their experiences deploying these technologies. CTC will describe their experience supporting NORAD and U.S. Northern Command and the U.S. Joint Forces Command (USJFCOM), to include developing and deploying multiple training exercises via the Immersive Learning Environments (ILES) framework. These ILES exercises are scenario driven and engage learners in an interactive environment in which they fulfill various Joint roles and responsibilities. These staff processes center around decision making and product development in support of mission planning. BBN will describe a recent Helical Training event conducted for USJFCOM, based on an Alternate Reality Game (ARG) adapted for training. ARGs require participants to collectively assemble a cohesive picture of events in a gradually unfolding narrative; they require a large, distributed team to asynchronously coordinate over a long period of time to solve complex problems. The pilot event focused on information management, organizing and organization navigation, and interagency interaction. Both projects are supporting a transitional area of training-small groups-not normally covered by the standards and products centered around courseware and online experiences aimed at individual learners. |
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| 3:10 - 4:00 pm | ||
It's Not Your Parents' Campus Anymore! Availability and access to technology doesn’t always mean it’s a good idea or the right decision for your organization. Through a series of experiments IBM has plunged into the new environment of SecondLife testing its purpose and benefits for learning. Along the way IBM tackled such issues as spacial positioning, osmotic communication, islands, segues, avatars - not exactly typical learning challenges. Employees from all over the world forged relationships in this virtual world in ways not gleaned from online learning and in cost effective ways far surpassing face-to-face learning. |
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| 3:10 - 4:00 pm | ||
Calling Centers, XBOX 360: Human Performance Solutions This session will explain the blended learning training methodology developed by C2 Technologies to support global agent training for the Microsoft Xbox 360 support centers. This required development of a unique blended distance learning approach that could meet the needs of learners world-wide and provide consistent training methods. |
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Alan G. Merten became president of George Mason University on July 1, 1996.
Major General John P. McLaren, Jr., currently serves as the Vice Commander for the Joint Warfighting Center and Vice Director for Joint Force Training (Individual Mobilization Augmentee), J-7, United States Joint Forces Command, Norfolk, Virginia.