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Workshops - Tuesday Session |
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Best Practices in Games and Simulations Learning games and simulations can seduce reluctant learners, add context and realism to abstract subjects, and teach higher-level skills. If you need to teach rote procedures or simple information, you do not need learning games or simulations. But if you need to teach people how to deal with complex situations, apply heuristics, or develop productive work habits, this workshop is for you. You will:
Quick Instructional Design Traditional instructional design is too slow, expensive, and cumbersome for today's projects, budgets, and deadlines. As a result, many instructional developers skip this vital design phase. In addition, much instructional content, especially e-learning, must be developed by subject matter experts and instructors without formal instructional design skills. Even experienced instructional designers have little experience developing reusable learning objects. In this workshop we will look at a simple, flexible procedure for developing learning programs. This easy-to-understand procedure can reduce the size of projects 50 to 90% while better accomplishing instructional objectives.
Teaching in the Virtual Classroom How do I design and deliver instructor-led e-learning? What forms of collaborative learning activities work? How do I design brainstorming sessions, role-playing activities, team-design activities, polling questions, and discussion activities? Which activities should be synchronous and which asynchronous? In this workshop, you will see the world’s worst example of virtual classroom training and collaborate to make it among the best. Learn how to:
You will get tips from an the co-author of E-learning Tools and Technologies on how to plan, prepare and deliver effective training in the virtual classroom. And, you will see several popular virtual classroom tools demonstrated live. |
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Website
Contact: kshillin@gmu.edu Last Updated: June 17, 2007 |
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