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Workshops |
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| W. Horton |
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Best Practices in Games and Simulations |
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| K. Horton |
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Quick Instructional Design |
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| K. Horton |
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Teaching in the Virtual Classroom |
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Wednesday Sessions |
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| F. Anderson |
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Think Strategic, Execute Tactical |
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| K. Gilroy |
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Learning 2.0: How the New Web Can Be Used to Transform Learning |
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| E. Klopfer |
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Augmenting Learning and Augmenting Reality: Handheld Simulation Games for Learning |
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| N. Dabbagh & R. Reo |
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Tracing the Roots of Social Software: From Local Networks to Global Connections |
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| J. Lester |
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Virtual Worlds, Real People |
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| G. Dickleman & S. Arias |
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Fast and Effective Contextual Analysis for ICTs in Education: Performance-Centered Design Fills the Gap |
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| K. McCabe |
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Using Second Life to Teach Economics |
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C. Hardy, F. Anderson, S. Krempl, E. Wagner
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Next Generation of Corporate Universities |
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| J. Morrison |
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Introducing Blackboard Scholar |
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| R. Jordon |
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Using Moodle to Deliver Nationwide Training
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| R. Mosher |
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Informal Learning: Are We Missing a HUGE Opportunity? |
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| S. van Rooij |
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Open Source Software in Higher Education: Myth or Illusion? |
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| E. Cho |
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E-Learning Trends in Korea |
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| B. Adams |
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21st Century Learning: New Communities, New Content, New Conversations |
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Thursday Sessions |
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| G. Freedman |
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An Evolutionary Path for Online Learning – Infancy, Institutionalization, Individualization |
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| VADM Harms |
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Learning Competencies and Simulations |
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| A. Seldow |
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Social Tagging in Education and the Workplace
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D. Metcalf, H. O'Neil, C. Quinn, A. Sanchez
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Pedagogy and Gaming (Panel) |
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| S. Sim |
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Final Destination Unknown |
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| L. Schrum |
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Web 2.0 Tools:
Social Networking in the New Learning Environment |
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| C. Quinn |
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Creating Hard Fun and Engaged e-Learning |
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B. Roberts, R. Halverson, R. Van Eck, T. Tate
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Practitioners & Gaming (Panel - Part 1) |
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| S. Pitt |
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Next Level e-Learning: From Increasing Adoption to Increasing Effectiveness |
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R. Tremaine & D. Metcalf
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Cohort Acquisition Training by Simulation |
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B. Roberts, R. Halverson, R. Van Eck, T. Tate, LTC Hodges, COL Armstrong
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Practitioners & Gaming (Panel - Part 2) |
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| R. Culatta & J. Gainer |
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Creating a Well-Rounded Online Learning Experience |
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| S. Wexler |
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360 Report on Immersive Learning |
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| P. Marion, R. Chatman, B. Wisher, R. Halverson, J. Camacho |
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DoD Roundtable (Panel) |
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